The evening of the 2nd Day of Mirtul, through the 3rd day of Mirtul
Mirtul 03, 1491
Low: 40 High: 60
Winds: From Arctic at 10 mph.
Precipitation: No Precipitation
Morning: Moderate to High in the Evening
Dawn is at: 4:45
Number of daylight hours: 14.50
Selûne: 3rd Qtr
The group arrived back from Lance Rock near dusk, to find a sinkhole had appeared in the center of town. Two children – Yaeleth Chansyrl and Sammaster Vallivoe – had been playing in the street when the sinkhole formed and fell in. They were uninjured from the fall, but were trapped 30 feet below the street. Three town elders had been nearby at Waelvur’s Wagonworks and quickly lept into action. Ilmeth Waelvur, Albaeri Mellikho and Ulhro Luruth immediately began attempting to clear the street, saying they would work to get the children out. Albaeri worked to get the the crowd under control whil Ulhro tried to rope off the area. Ilmeth shouted things like “This isn’t to be discussed in front of strangers!” and “The Delvers must not be angered!”, but he was mostly ignored by everyone.
The party tied off some rope, and was able to lower Angiris down to the bottom, where he tied the children to the rope and had the rest of the party pull them up. This greatly upset Ilmeth, but there was little he could do to stop it. Once the children were out, the Elders encouraged them to leave, that they’d take care of the incident. They then rushed the party back to the Inn. At first, the group discussed watching the hole, but then realized they were already aware of at least two other ways into the underground. Rather than wait, they discussed travelling into the cavern that night, through the entrance at the quarry. While discussing this, they were overheard by Lymmura Auldarhk, a priestess of Sune staying at the Allfaith’s Shrine. She asked them to come to the Shrine and she’d help them. Once arrived, she gave each of the party members 2 healing potions, and a draught that simulated a full nights rest. Rejuvenated, they headed to the quarry and into the cavern.
Once inside, there was a stone door, of obviously dwarven construction. Even though the mage pointed out that the door was hundreds, possibly thousands of years old, the door swung open easily. After travelling a short distance, they group came to two stone statues, also doubling as doors to the north and south. The northern door was occasionally used, while the southern door had not been moved in quite some time. The group briefly explored the tunnel to the north, before deciding to go back to the main path.
Continuing to head down, the mage remarked on the statues and the general construction of the site. It was obviously Dwarven in nature, and appeared to be an outpost of Besilmer, an ancient Dwarven empire that existed around the same time as Netheril. However, unlike most Dwarven communities, Besilmer was settled above ground, with no known underground settlements.
As they were travelling, they suddenly heard the sound of a metallic release, and a cage fell behind them, blocking the tunnel and their exit. Ahead was a door with a rectangular eyeslit. Not long after the first cage fell, one fell blocking the door, followed by another one, attempting to trap someone. Mist ran to the back, while Mirkin and Thorrum ran to the front, attempting to climb on top of the cages. A third cage fell directly onto Angiris, but he dodged it, and climbed on top. Now that there was no way to capture the group, angry curses in Daraktan were heard from behind the door. Thorrum demanded to know who was there, and was surprised to hear that the voice recognized him. He called out to Grund, who told them they shouldn’t be there. He was hired as a guard and they should go home. They convinced Grund that if he reset the cages, they would leave, and he reluctantly did so. They thanked Grund, and went back to the junction with the statues.
From there, they were discussing the options, when Merkin heard voices coming from the entrance cave. They hastily moved up to the first room on the north path, where they used stealth and some minor illusions to hide. Shortly after, six cultists dressed in robes passed by, and continued on. The party stealthily followed, and when they were waiting for someone inside the complex to open the door, Angiris and Thorrum ambushed them, quickly dispatching the group, with minimal damage. They then took the cultist robes, and returned to wait for someone to open the door. They made note of the symbol on each of the robes, a triangle with a line on the bottom. Grund eventually opened the door, and was surprised to find the group. He again insisted that they leave, that Ilmeth would be very upset to find them in the complex. They convinced Grund that it would be safer if he left, and he reluctantly agreed.
Grund returned to the room that controlled the cages, and then started to head to the surface. But before he left, the group saw a young boy that was pinned under several rocks. Grund explained that he was not injured, and indeed he was placed there as punishment by Larrakh. The boy, who they learned was named Braelen was thirsty and tired, but uninjured. The group released him, and he explained that he was being punished by Larrakh for failing to deliver a note from his father, Rotharr Hatherhand, to Ilmeth. The boy didn’t read the note, and lost it before it was delivered. Braelen explained that he wasn’t upset with the Believers, because he believed this punishment was normal for his crime, and that Grund was there to watch him. He also explained that Larrakh was in the Temple of the moving stones with the Delvers, three doors further, and was guarded by Baragustas Harbuckler, another Believer.
The party released Grund and Braelen, and went back to the previous room. In this room was a statue of a dwarf, but it had been obviously broken and reassembled. There was a plaque that read in Chondathan:
Petrified Ironstar Dwarf
found 1459 DR in Red Larch West Quarry
in broken condition
found 1459 DR in Red Larch West Quarry
in broken condition
Near the front of the statue was a small pile of offerings, including coins, some gemstones, and a dagger that appeared to be magical. They took all of the treasure, and proceeded through the next door, where Baragustas Harbuckler was waiting. Seeing the robes, he assumed the characters were new cultists, and let them pass. They entered the temple of the moving stones, where Larrakh waited. He immediately attacked them, and the group defended itself. When Larrakh realized the combat was going poorly, he activated the stones, which began moving around the room randomly. The battle became chaotic, and Larrakh ran to make his escape. The party pursued, but he pulled a trap in the escape tunnel, causing a cave in, and ensuring his escape. The mage’s familiar was waiting outside, and was able to inform the mage that he escaped the tunnel behind the wagonworks, hopped on a horse, and rode east out of town.
The party returned to the inn, and discussed the events with Kaylessa and Lymmura, who was waiting for their return. They suggested going to the Constable with the information. The next day, the group spent the day trying to determine their options. They reported the events of the night, including the bodies found in the cavern, to Constable Harburk. He was obviously concerned, and stated his intention to question Grund and Bargustas about the events, as well as investigate the actions of all of the Believers. Unfortunately, Larrakh had fled, and any of the cultists left at Mother Ylantha’s had also disappeared. Harburk mentioned that at this rate, they were going to need a jail soon. Hanging criminals on meathooks wasn’t going to work much longer. There was an old keep on the north side of town west of the road, but he was uncertain on the condition, as nobody had been out there in years. He suggested maybe the party would like to go take a look. Later the next day, he confirms that six sets of stone armor was found at Mother Ylantha’s in the belongings of the cultists.
In the morning after the event, a new arrival was seen at the inn. He introduced himself as Brother Eardon, an acolyte of Lathander. He was travelling from Silverymoon to Waterdeep, and had been in Beliard a few days prior, when he saw the delegation there. He didn’t know why they were in Beliard or what their plans were after he left. Also, when checking on Sammaster Vallivoe, his father Endrith mentioned that he’d purchased a book from a passing merchant the day before. It was in Dwarvish, so he couldn’t read it. But, since the mage was a dwarf, he thought the group might be interested in it. He’d be willing to let it go for 50 gp. He explained that the merchant he bought it from told him the book came from a keelboat skipper in Womford, who had somehow come across a dozen similar books.
At that point, the party regrouped and decided to figure out what to do next.
- The Believers were worshipping the stones in a temple underneath Red Larch.
- The Believers were working with Larrakh, a priest of the cult of Black Earth.
- The Delegation was last seen in Beliard.
- Larrakh had Mirabar trade bars, and it can be assumed he might be related to the problems with the Delegation.
- The Stoney men harassing the quarry workers were Black Earth Cultists.
- Why is the Delegation in Beliard, and where do they plan to go next?
- Where did the book that Vallivoe has come from, and what is its significance?