Wand of Magic Missile

Description:

This wand has 7 Charges. While holding it, you can use an action to expend 1 or more of its Charges to cast the Magic Missile spell from it. For 1 charge, you cast the 1st-level version of the spell. You can increase the spell slot level by one for each additional charge you expend.

The wand regains 1d6 + 1 expended Charges daily at dawn. If you expend the wand’s last charge, roll a d20. On a 1, the wand crumbles into ashes and is destroyed.

Additionally, when it is fully charged, it can act as a torch when triggered using the command word Splendox. This casts bright light in a 20-foot radius and dim light for an additional 20 feet. This action takes no charges, but can only be activated when the wand has a full 7 charges.

Bio:

This wand was created in Netheril by a priest of Amaunator. The missiles are fashioned to appear as small glowing suns, and fires with the command word Lumox.

Wand of Magic Missile

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