Time is a tricky thing in the Realms. Days, Weeks, Months, and Years are all measured differently, and is generally not very precisely. There are no hours, just vague generalizations. Likewise, there are weeks, but no weekday names. Months and years have two names each, although they serve different purposes.


Days are marked very vaguely. Where we would say “a second or two,” most Faerunians would say “a breath or two”. Dwarves tend to call anything up to about three minutes “but a little while,” whereas a halfling would call the same span of time “a long song”. To a halfling, a minute is “a tune,” and ten minutes is “three long songs”.

In cities, temples, and monasteries, the equivalent of hours are “bells,” or “candles” (which visibly burn down). There are counted in reference to or from an obvious even, such as dawn, dusk, or highsun, as in “the trouble began three bells before nightfall.”

The common terms for periods of the day are:

Modern Term Realmspeak
predawn godswake
dawn dawn
full morning harbright
late morning elsun
noon highsun
early afternoon thulsun
late afternoon tharsun
sunset sunset
gloaming eventide
dusk nightfall
night night
midnight deepnight


A week in the Realms is ten days long, hence the name, a Tenday. 3 Tendays make a month (with 30 days each). Additionally, there are 5 festival days that sit outside the months. There’s not really a way to say “Let’s meet every Monday”, although some events do happen the same time every week. For instance, “Market Day” is the last day of the Tenday in Red Larch. This means it happens on the 10th, 20th, and 30th day of the month. However, if there is a festival day, the following Market Day will be 11 days later.

Festival days are Midwinter, Greengrass, Midsummer, Highharvestide, and the Feast of the Moon. Additionally, there is a 6th Festival day every 4 years, called Shieldmeet. The next Shieldmeet will be in 1492.



There are twelve months of the year. Each is made of three tendays, for a total of 30 days each. Additionally, each month has a colloquial name.

Hammer “Deepwinter”
Alturiak “The Claw of Winter” or “The Claws of the Cold”
Ches “The Claw of Sunsets”
Tarsakh “The Claw of the Storms”
Mirtul “The Melting”
Kythorn “The Time of Flowers”
Flamerule “Summertide”
Eleasis “Highsun”
Eleint “The Fading”
Marpenoth “Leafall”
Uktar “The Rotting”
Nightal “The Drawing Down”


Years are marked differently, depending on where you are. In much of central Faerun, the system is known as “Dale Reckoning”, counting from a pact among men and elves a millenia and a half ago. But in the North, most people use “North Reckoning”, which measures from the year of the first Lord of Waterdeep. The current year is 459 NR, or 1491 DR. Additionally, each year has a name, which was prophesied by the Candlekeep sage known as Alaundo. The current year’s name is the Year of the Scarlet Witch.

Relevant Events

These are events that pertain to the campaign. This information is considered common knowledge, and can be assumed to be known by the characters. These dates are in Dale Reckoning.


The first settlement of the Dwarven Kingdom of Besilmer founded.


The Dwarven kingdom of Besilmer falls.


The Time of Troubles – The gods walk among mortals. Many gods die or are replaced. A great battle occurs in Waterdeep.


The Golden Legion discovers Maztica and settles the new world. Later that year, the first Mazticans, including several Tabaxi, return to Faerun.


Tarsakh 1 – The Delegation Leaves Mirabar
Tarsakh 10 – Delegation Arrives in Longsaddle
Tarsakh 20 – Delegation Arrives in Triboar
Tarsakh 30 – The Party arrives in Red Larch, prepares to meet Delegation.
Greengrass – Festival in Red Larch


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